bug fixes v1.5


Added another fix to the "U" unstick button after finding a bug which meant after starting a battle, sometimes nothing would happen. I think I fixed the problem itself (fungus messages were not firing at the right times to set the enemy stats based on random enemy generator) but in case it comes up again, the U button should now work to unfreeze you allowing another battle to start if you move around.

Unfortunately this "U" unstick fix is now more powerful and if used outside of fixing this problem, it could stop essential story narrative from unfolding, but I didn't have time to dedicate to a safer fix for this and thought it better to just have a way out if you get stuck.

I also added a default wild animball in case the random number gen was causing the problem, this will now say it's a debugging type but will behave as a normal possumbo.

Files

animballs 1.5 Play in browser
Apr 08, 2019

Get Animballs Alpha

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